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         Figure 4. Videogame viewer (executable application) of the entire 1 km  field area rendered as a textured mesh and created with Unity. Note the dynamic
         orientation arrow in the upper left corner of the game, the options menu to the right of the screen, and interpretations of geologic surfaces turned “on.”
         Drop-down menu in the side panel provides end-users with options to navigate to predefined “points of interest” throughout the field area, simulating vir-
         tual field-trip stops. Note the resolution difference between the foreground (uninhabited aerial vehicle [UAV]) model and the peripheral topography and
         landscape, created with a digital elevation model draped with a 10 m satellite image. End-users can also select “free fly” mode in order to navigate through-
                                                                         1
         out the field site on their own. A fully interactive viewer is available in GSA’s Data Repository  (also accessible from the QR code). Both data repository
         supplemental files are interactive videogame visualizations presenting a “virtual field trip” that introduces basic geology concepts using a UAV–Structure
         from Motion textured mesh model within Dinosaur Provincial Park (Alberta, Canada). One is a standalone application (.exe file) for machines running Win-
         dows (no software required). The other is a standalone application (.app file) for machines running macOS (no software required). Note the README.txt file
         after unzipping prior to running.
         users to select display quality based on the   render data properly. The default potree code   Cartographic principles will become in-
         capabilities of their machine provides addi-  supports basic measurement tools (see Fig.   creasingly important as 3D visualizations
         tional avenues to smoothly render large data   3B), but further customization within potree   are used to disseminate spatial data layers
         sets; for example, the Unity UI offers Quality   or Unity requires significant upfront pro-  with 3D DOMs. This technique has the
         and Screen Resolution settings upon startup,   gramming efforts.       potential to extend models beyond simple
         and potree code provides adjustable options   Compatibility and design considerations   visuals into scientific visualizations de-
         for Point Budget and Quality.       may also emerge as issues for visualization   signed to aid the understanding of data,
          Capabilities of 3D viewers can be   platforms. Although potree code is cur-  provide new perspectives, and provoke
         expanded through incorporation of basic   rently compatible with standard web brows-  individual knowledge construction (Mac-
         interpretation tools, the ability to integrate   ers, future updates to browsers may impede   Eachren and Kraak, 1997). Delivering data
         multiple data sets, and customizable inter-  performance. Similarly, users who rely on   in this way requires consideration of car-
         faces. There are various levels of customiz-  third-party applications are subject to deci-  tographic design as it relates to the purpose
         ability in modern platforms. Sketchfab, for   sions made by suppliers. On the other hand,   of a model, intended audience, and how to
         example, currently permits addition of text   formats supported by Unity (e.g., Windows   best present data. For example, use of these
         and web-linked photo annotations, but does   [.exe], Apple [.app], mobile device [iOS,   platforms as geospatial  data  viewers still
         not support integration of additional 3D   Android], Sony PlayStation 4, Microsoft   requires basic map components (e.g., scale,
         objects, shapefiles, or drawings. Open source   Xbox, and WebGL) have been standard for   orientation, legend, metadata, etc.), which
         platforms  (e.g.,  potree  and  Unity)  contain   their respective platforms and are likely to   are  not  currently  available  in  some  3D
         support to integrate meshes, shapefiles, and   maintain functionality through updates, as   viewers, but are essential for extending
         custom objects within a scene (Fig. 4) but   backward compatibility is often built into   these 3D models to spatially meaningful
         require additional coding to convert and   new versions.               3D geovisualizations.

         1 GSA Data Repository item 2020176, supplemental file 1—virtual field trip videogame for Windows (.exe—no software required); supplemental file 2—virtual field trip
         videogame for MacOS (.app—no software required), is available online at https://www.geosociety.org/datarepository/2020.

         8  GSA Today  |  June 2020
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