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Figure 4
 
Figure 4.

Videogame viewer (executable application) of the entire 1 km2 field area rendered as a textured mesh and created with Unity. Note the dynamic orientation arrow in the upper left corner of the game, the options menu to the right of the screen, and interpretations of geologic surfaces turned “on.” Drop-down menu in the side panel provides end-users with options to navigate to predefined “points of interest” throughout the field area, simulating virtual field-trip stops. Note the resolution difference between the foreground (uninhabited aerial vehicle [UAV]) model and the peripheral topography and landscape, created with a digital elevation model draped with a 10 m satellite image. End-users can also select “free fly” mode in order to navigate throughout the field site on their own. A fully interactive viewer is available in GSA’s Data Repository1 (also accessible from the QR code). Both data repository supplemental files are interactive videogame visualizations presenting a “virtual field trip” that introduces basic geology concepts using a UAV– Structure from Motion textured mesh model within Dinosaur Provincial Park (Alberta, Canada). One is a standalone application (.exe file) for machines running Windows (no software required). The other is a standalone application (.app file) for machines running macOS (no software required). Note the README.txt file after unzipping prior to running.

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1 GSA Data Repository item 2020176, supplemental file 1—virtual field trip videogame for Windows (.exe—no software required); supplemental file 2—virtual field trip videogame for MacOS (.app—no software required), is available online at https://www.geosociety.org/datarepository/2020.

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